Meh.

  • 17th
  • September
  • 2014
echophon:

Parallax Inversion

echophon:

Parallax Inversion

(via fyprocessing)

wowgreat:

diana lange (via Hommage à Long-lost drawing- OpenProcessing)

wowgreat:

diana lange
(via Hommage à Long-lost drawing- OpenProcessing)

(via fyprocessing)

thedotisblack:

2014.9.6_16.56.45_frame_0304Made with Processing
Like it? Visit thedotisblack

thedotisblack:

2014.9.6_16.56.45_frame_0304
Made with Processing

Like it? Visit thedotisblack

caseybloomquist:

Day 92 #create365

really like this one!

caseybloomquist:

Day 92 #create365

really like this one!

beesandbombs:

bounce

nice!

beesandbombs:

bounce

nice!

(via fyprocessing)

echophon:

Parallax Inversion

neat!

echophon:

Parallax Inversion

neat!

tequibo:

so p5art was having trouble replicating this gif by beesandbombs, or, rather looping it properly.
and I spend quite some time trying to figure it out. here is my code modified from p5art’s.
basically, the “size rotation takes happening while whole thing rotates by number of degrees equal to angle between two circles. the trick is to account for that angle.
that was fun! helped to shake some rust from my brain. getting back to making stuff.

Thanks a lot! :)

tequibo:

so p5art was having trouble replicating this gif by beesandbombs, or, rather looping it properly.

and I spend quite some time trying to figure it out. here is my code modified from p5art’s.

basically, the “size rotation takes happening while whole thing rotates by number of degrees equal to angle between two circles. the trick is to account for that angle.

that was fun! helped to shake some rust from my brain. getting back to making stuff.

Thanks a lot! :)

  • 16th
  • September
  • 2014
metaglitch:

ease function cheat sheet

float ease(float t, float e) {     return t<0.5? 0.5*pow(2*t, e) : 1 - 0.5*pow(2*(1 - t), e);   } float ease(float t, float in, float out) {     return (1-t)*ease(t, in) + t*ease(t, out);   }


Neat!

metaglitch:

ease function cheat sheet

float ease(float t, float e) {
    return t<0.5? 0.5*pow(2*t, e) : 1 - 0.5*pow(2*(1 - t), e);  
}

float ease(float t, float in, float out) {
    return (1-t)*ease(t, in) + t*ease(t, out);  
}

Neat!

thedotisblack:

untitled lines_05 series ii, 20142014.9.14_20.23.11_frame_0003Made with Processing
Like it? Visit thedotisblack

thedotisblack:

untitled lines_05 series ii, 2014
2014.9.14_20.23.11_frame_0003
Made with Processing

Like it? Visit thedotisblack

  • 15th
  • September
  • 2014
p5art:

ex nihilo
(this one found me, unplanned, by chance; code here)

p5art:

ex nihilo

(this one found me, unplanned, by chance; code here)